One Night at Flumpty's Wiki
One Night at Flumpty's Wiki
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* Five Nights at TubbyLand 2 has a meter inspired by the exposure meter known as awareness meter.
 
* Five Nights at TubbyLand 2 has a meter inspired by the exposure meter known as awareness meter.
 
* When it comes to fast filling, [[Eyesaur]] is no exception. As it has 20 eyes, it is fully aware of you, and will fill up your exposure very quickly and much quicker than others.
 
* When it comes to fast filling, [[Eyesaur]] is no exception. As it has 20 eyes, it is fully aware of you, and will fill up your exposure very quickly and much quicker than others.
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[[Category:One Night at Flumpty's 2]]
 
[[Category:One Night at Flumpty's 2]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 19:32, 25 May 2015

The Exposure Meter is a vital game mechanic in One Night at Flumpty's 2. It acts as a 'health bar' of sorts. If an antagonist looks into the room with the light still on, it will turn yellow, start shaking, and emit an 8-bit style chiptune sound used to give attention to The Player to warn them that an antagonist is viewing them. A second long violent orchestral piece will play when an antagonist peeks into the room to alert The Player of their presence.

Once The Exposure meter is full, any antagonist that is present will jumpscare The Player and end the game.

The exposure meter will not go down as time passes, even if no antagonist has altered it recently.

The bar will stop filling as soon as The Player turns off the light switch, although the antagonist in question will still linger for a short time after the light is turned off before wandering into another room. The Owl, however, will instantaneously kill the player if the corresponding vent door he is traversing isn't closed, regardless of the exposure meter. Golden Flumpty does not fill the exposure meter when he is in the room but can still pose a threat if the player stares at him for too long. If The Redman manages to crash the Laptop, he will not fill the exposure meter in anyway and will kill The Player seconds later

File:Exposure Meter.PNG

Trivia

  • The mechanic came from a dream Jonochrome had where when an enemy saw him, a meter at the bottom right of the screen filled up. If the bar reached max, all the enemies in the area attacked.
  • If the enemy was closer, it was said that the bar filled quicker, said in the commentary of Grunkfuss the Clown, as Grunkfuss was closer. Grunkfuss fills the exposure bar in 6 seconds
  • Five Nights at TubbyLand 2 has a meter inspired by the exposure meter known as awareness meter.
  • When it comes to fast filling, Eyesaur is no exception. As it has 20 eyes, it is fully aware of you, and will fill up your exposure very quickly and much quicker than others.
Game Mechanics
One Night at Flumpty's
DoorsClockMonitorGame Over Easy
One Night at Flumpty's 2
The Record PlayerClockLaptopGame Over EasyVentsHallwayLight SwitchExposure Meter
One Night at Flumpty's 3
ClockMonitorGame Over EasyVentsHallwayExposure MeterFurnacePhotographyLasersEleggtroswing
One Week at Flumpty's
ClockMonitorGame Over EasyPhotographyLasersRotatable Hallways