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  • Note: If you're going to talk about the "no green" challenge, read this first.*

- The door buttons, power usage bar, and CAM buttons are green, because they were all green in Five Nights at Freddy's. Any element of FNAF that I directly incorporated into my fan game was left out of my self-imposed color challenge.

- There is no true green anywhere else, except the credits. Things that seem green (the hole in the wall, the puddle of vomit, the toilet paper roll, etc.) are all a shade of orange-brown. But they do appear green on some monitors, and they look greener because they're put against purple/blue backgrounds. This was an oversight on my part.

- The self-imposed "no-green" challenge was a way of testing a hypothesis of mine that by removing the most fresh, natural common color from my game's color palette, it would seem eerier. The green comes back in the credits, because at that point, the feeling of horror is supposed to have abruptly disappeared.

I don't mean to sound condescending with any of these statements, it's just a bit tiresome that each new comment this video receives is a misunderstanding of the intent behind my challenge. In the end, it's still all my fault, and I apologize.

It's probably better for you to play the game before watching this, but if you don't, I'm not going to send armed grizzlies to your house.

Again, huge thanks to everyone who has been playing One Night at Flumpty's! Seeing that people are enjoying it is a pretty amazing feeling.

You can check it out using either of these links:

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current22:35, May 12, 2015Thumbnail for version as of 22:35, May 12, 2015480 × 269 (30 KB)JustinCB (wall | contribs)created video