"My turn...~" -Flumpty Bumpty at the start of the night.
The Flumpty Night is a second night in One Night at Flumpty's 3. In this night, all characters are killed by Flumpty Bumpty, who is now transcending time and space via multiple iterations of himself to kill you in various ways at once. This night introduces numerous mechanics to the game, most of which originate from the previous games and the scrapped One Week at Flumpty's.
Gameplay[]
All mechanics from the normal night return, such as the camera and furnace.
Four new rooms are added to the cameras, CAM 8A, CAM 8B, CAM 9 and CAM 10. CAM 8A and CAM8B connect to your office, while CAM 9 and CAM 10 are connected together at the far north of the map. All rooms look very different compared to their warm orange designs, now adopting cold blue color scheme, mostly.
Mechanics introduced[]
From One Night at Flumpty's[]
- Your office develops two new doors, resembling the doors from the original game. They do not have lights, however.
- A Shadow Flumpty will appear in a hole in your office, and will gradually enter your room the more you close the monitor with the Shadow Flumpty visible, similar to how Grunkfuss the Clown behaved in the original game.
From One Night at Flumpty's 2[]
- The Exposure Meter and Patience return; it is only triggered by one form of Flumpty, who acts identically to Grunkfuss the Clown in One Night at Flumpty's 2, with a patience meter.
- The computer pop-up triggered by The Redman returns, except now it is triggered by a red version of Flumpty.
- Music is playing in the background during the whole night.
- Dramatic music when you die, similar to when you die from anyone in the second game.
From One Week at Flumpty's[]
- Rooms of similar size will switch position during the night.
- Laser doors can be used in various rooms, such as your office and in certain cams. However, in this game, you can turn on multiple Laser doors at once, unlike the original game, you can only turn on one.
- The office and building become more and more twisted as the night progresses, or in this case, as the building changes as the game shifts from one night to the next. In Hard Boiled Mode, however, the building does change in the middle of the night.
- The room "Decorated with a bunch of glowing lines", as described by Jonochrome.
Occurrences[]
1AM[]
- CAM 8A & CAM 8B will be added to the system. Both these rooms connect to your office. One Flumpty is found in both rooms. They'll occasionally switch positions. The player must use the laser doors to seal the room the Flumpty clone is in.
2AM[]
- All-Seeing Eye Flumpty is added to the roster, found in CAM 6. He behaves identically to Grunkfuss the Clown in One Night at Flumpty's 2. An Exposure Meter appears. All-Seeing Eye Flumpty has a patience meter, which will cause him to appear in your office and fill your exposure meter when it hits zero. (See this page for more.)
3AM[]
- Two new rooms are added to the map, CAM 9 and CAM 10. One Flumpty can be found in these rooms. The player must use the lasers to stop him from de-activating their laser door power so the Flumpty in CAM 8A or CAM 8B can kill The Player.
- Flumpty's laugh can be heard. And then, the time, exposure meter, thermometer, photos and power meter begin to glitch and display random values periodically. but only lasts for a short time. This will occurs about 3 times before the night ends.
4AM[]
- Shadow Flumpty appears. Shadow Flumpty behaves identically to Grunkfuss the Clown in One Night at Flumpty's and Golden Flumpty from this game. (see this page for more.)
- The music changes, from 'Eggs and Beckon' to 'Eleggtroswing.' This song will play once, and it's end is synced with the end of the night.
Phone Call[]
"My turn..."
Completion[]
After reaching 6 AM, the clock will transition from 5 AM to SALAMI, then you'll proceed to see the ending, in which Flumpty lets you out of his lair, however, you'll find yourself in a wasteland, indicating this is the bad ending, afterwards, the credits will roll and Hard-Boiled Mode will be unlocked.
Trivia[]
- During the game's normal night, the building is predominantly orange, while your office is mostly blue. In the Flumpty Night, your office is mostly purple (red and blue combined) while the cameras are predominantly blue, matching the game's switch in tone.
- Upon completion of the night, notice that the roman numeral clock on the left of the door has missing the "VI" (6) numeral.
- The sound effect that plays when you flash Door Flumpty with the camera is same piano tune that plays when Flumpty, Birthday Boy Blam or The Redman are outside your doors in One Night At Flumpty's. Similarly, the sound effect that plays when All-Seeing Eye Flumpty enters your office is a lower pitch version of the stinger sounds from One Night At Flumpty's 2.
- All of the previous enemies are dead as of this night, massacred by Flumpty for their failure to kill you.
- When you start the night, if you listen closely, you can hear Flumpty saying “My turn.”.