m (KeepOnKeepingOn moved page Rotating rooms (OWaF) to Rotatable Hallways: More accurate name.) |
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OWaF= |
OWaF= |
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[[File:Open Gate.png|thumb|220x220px|An open hall that [[Birthday Boy Blam|Blam]] has passed through.]] |
[[File:Open Gate.png|thumb|220x220px|An open hall that [[Birthday Boy Blam|Blam]] has passed through.]] |
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− | Besides |
+ | Besides [[Lasers]], one other new concept that was to be featured in ''[[One Week at Flumpty's]]'' was the ability to rotate hallways. |
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⚫ | The three red circles in the 'Hallways' map indicate which hallways can be rotated. By pressing any one of them, you can rotate paths that can be useful to block Birthday Boy Blam or other characters from passing through hallways when approaching nearby intersections. Turning rooms doesn't require any power, but it has a recharge once that once you turn one gate, it needs some time to wait before you can turn another. |
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⚫ | The three red circles in the ' |
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− | [[File:Closed Gate.png|thumb|220x220px|This gate was closed a bit too late, as now Blam has a one way trip to your office.]] |
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|-|Gallery= |
|-|Gallery= |
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== ''One Week At Flumpty's'' == |
== ''One Week At Flumpty's'' == |
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<gallery> |
<gallery> |
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− | File:Open Gate.png|An open |
+ | File:Open Gate.png|An open hallway with [[Birthday Boy Blam]]. |
− | File:Closed Gate.png| |
+ | File:Closed Gate.png|A closed hallway with [[Birthday Boy Blam]]. |
</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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+ | {{Navbox/Game Mechanics}} |
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⚫ | |||
[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |
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⚫ |
Revision as of 19:41, 23 February 2020
Besides Lasers, one other new concept that was to be featured in One Week at Flumpty's was the ability to rotate hallways.
The three red circles in the 'Hallways' map indicate which hallways can be rotated. By pressing any one of them, you can rotate paths that can be useful to block Birthday Boy Blam or other characters from passing through hallways when approaching nearby intersections. Turning rooms doesn't require any power, but it has a recharge once that once you turn one gate, it needs some time to wait before you can turn another.